Patch Notes 1.1 January 16th

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See here the first patch notes of 2018 for Star Wars Battlefront 2! Patch 1.1 is live now. It includes amongst others, Blast on Crait, and a new hero starfighter, Iden Versio’s TIE/In Fighter and you now get a notification in-game when you completed a milestone.

New Content:

  • Blast on Crait
    We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
  •  Iden Versio’s TIE/In fighter
    Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
  • Iden Versio’s TIE/In fighter Abilities:
    Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The  AFTERBURNER can be cancelled after a short time
    Laser Barrage – Charges up a rapid fire barrage which deals high damage
    Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
    Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
  • TIE/In fighter Star Cards:
    Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
    Advanced Torpedoes – Increases DUAL PROTON TORPEDO damage
    Vengeful Barrage – Increases the damage of LASER BARRAGE
    Flight Commander – Increases the duration of INFERNO LEADER
    Reinforced Hull – Increases the total health of the starfighter
    Tuned Lasers – Increases primary weapon damage
    Advanced Capacitors – Improves the primary weapons resistance to overheating
    Repair Systems – Reduces the delay before health regeneration begins
    Elite Pilot – Increases the turn rate of the starfighter
    Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate
  •  Iden Versio’s TIE/In fighter Milestones:
    Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times
    Precision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter
    Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
    Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times

Heroes:

  • Finn
    Reduced base damage of his EL-16 from 65 to 45
    Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
    Reduced damage of each Deadeye shot from 40 to 30
  • Phasma
    Reduced the heat generated per shot of her F-11D
  • Lando
    Fixed a bug where Maximized Efficiency was not properly granting cooldown reductionBoba Fett
    Reduced the damage per rocket of Rocket Barrage from 90 to 78
    Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
    Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units

  • Wookiee Warrior
    Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
    Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
    Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
    Increased Bowcaster heat per shot
  • Specialist
    Reduce size of scope glint
    Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
    Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
    Increased the bursts per minute of all Infiltration variants from 100 to 130
  •  Heavy
    Reduced the AOE of Supercharged and Explosive sentry
    Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
  • Officer
    Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapons:

  • CR2
    Lowered start damage from 17 to 16
    Lowered end damage from 9 to 8
    Reduced damage falloff end distance from 40 to 30 meters
  • Barrage
    Reduced inner blast radius from 3.5 to 2 meters
    Increased outer blast radius from 5 to 6 meters
    Increased explosion damage from 55 to 100
  • Blurrg-1120
    Reduced falloff start distance from 20 to 15 meters
    Reduced start damage of Explosive Shot from 29 to 26
    Reduced end damage of Explosive Shot from 10 to 8
    Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
    Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
    Reduced accuracy of the final shots when Burst Mod is equipped
  • Trip Mine
    Increased the number of mines that can be deployed at the same time from 1 to 2
    Raised the time until the mines disappeared after death from 5 to 15 seconds

General:

  • Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing

Source: https://battlefront-forums.ea.com/discussion/94782/star-wars-battlefront-ii-release-notes-patch-1-1/p1?new=1

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